2025-03-03 - Adventures with Marching Cubes: Removing Duplicate Vertices

My first blog post for my vulkan based RenderingEngine programed in a meta programming style. Today we are looking at my compute shader implementation of the marching cubes algorithm, with a twist!

2025-04-01 - Distance Field Text Rendering

The better way to render text

2025-04-01 - Moving RenderPass and Swapshain to their own Class

Solving the Subpass Problem and Preparing to Draw to Textures